Arena brain games
Five quick games — Speed Math, Pattern Series, Memory, Target Number and Word Rush. Play solo, beat your best, or challenge a friend live.
On this page· 3 sections
The Arena is where you sharpen your mind in short bursts. Every game takes one or two minutes, every right answer pays a little Dopamine, and a perfect game pays a bonus.
01How every game works
- Each game starts with a How to play screen. Choose Play solo or Play with a friend · live.
- Timed games start after a 3 · 2 · 1 countdown.
- Every right answer pays +0.01 Dopamine. A perfect game — no mistakes — pays +0.1 extra.
- Leave early and you keep everything you’ve earned so far.
- Playing a round (with at least one answer) counts towards your daily streak.
- Your personal best is your best single round. Beat it and you’ll see NEW PERSONAL BEST.
02The five games
Speed Math
Sixty seconds. Answer as many sums as you can. A sum appears — type the answer with the keypad or your number keys. The next sum comes up by itself as soon as you’re right; no Enter needed.
- Addition, subtraction, multiplication, division and percentages. Answers are always whole numbers.
- It gets harder every few questions.
- Press Space to skip a sum — skipping isn’t a mistake here.
- Perfect game: at least 10 right, none wrong, played to the last second.
Pattern Series
Five sequences, two minutes. Spot the rule, pick what comes next. For example: 2, 4, 6, 8, … → 10.
- Four options each. Sequences use numbers, letters or both, and each one is harder than the last.
- Pick with a click or the keys 1–4. A wrong pick shows you the right answer straight away.
- Perfect game: all 5 right.
Memory
Watch which cards light up, then find them again. A few cards light up, flip face down, and you tap the ones that lit up, in any order.
- Seven rounds that grow: more cards to remember, a bigger grid and less time to look.
- No clock — take your time choosing.
- One wrong card ends the run, but you keep everything you earned. Each round you clear pays +0.01.
- Perfect game: all 7 rounds cleared.
Target Number
Five targets, two minutes. Build each one out of five tiles. Pick a tile, a sign (+ − × ÷), then another tile, and keep going from your total until you hit the target.
- Whole numbers only, nothing negative, and division only when it comes out exact.
- Each tile can be used once. You don’t have to use them all.
- Every target can be made. Undo with ⌫, restart a target with R.
- Perfect game: all 5 targets built.
Word Rush
Sixty seconds of words. Find the synonym, catch the misspelling, or unscramble the word from its meaning.
- Words start easy and get harder.
- Every word shows its meaning after you answer, and the round ends with a list of them all — the ones you missed first.
- Here a skip does count as a miss.
- Perfect game: at least 8 right, none wrong or skipped, to the last second.
03After each round
The result screen shows a verdict (from “Needs practice” to “Perfect game”), every question with the right answer, the Dopamine you earned and your best. Choose Play again, see the Leaderboard, or Play live against a friend.
| Game | Length | Perfect game |
|---|---|---|
| Speed Math | 60 seconds | 10+ right, none wrong |
| Pattern Series | 5 questions, 2 minutes | All 5 right |
| Memory | 7 rounds, no clock | All 7 rounds cleared |
| Target Number | 5 targets, 2 minutes | All 5 built |
| Word Rush | 60 seconds | 8+ right, none wrong or skipped |
Keep reading
Was this page helpful?
Your answer helps us make these guides clearer.